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What
is SPITE?
Petty ill will or hatred with the disposition to irritate, annoy, or
thwart. - Merriam Webster
No,
The SPITE Engine you gilded knob.
Someone is awful touchy today. The SPITE Engine otherwise known as the
Single Player Intelligence Table Engagement Engine, is a 32 page companion
rulebook that works hand and hand with Pilgrim Cell to provide single
player and cooperative play for RKE Games.
How?
Intro from the book:
About the SPITE Engine
The Single Player Intelligence Table Engagement Engine provides the
ability to play RKE Games by yourself or alongside friends against an
imposing and challenging artificial intelligence.
This is done through six stages of implementation:
1. Assigning Artificial Intelligence
Assigning varying levels of artificial intelligence (AI) to opposing
miniatures on the game table. This means miniatures do not simply attack
you when in Line of Sight, but they act according to the AI Level and
scenario they have been assigned.
Some units
may rush in with little care, some may wait for reinforcements and yet
others may carefully move to flank and attack when an opportunity arises.
Instead
of assigning a dedicated and overly complicated AI to each and every
unit on the table, it is up to the player to make use of a more simple
AI melding it with the units abilities. In turn this takes advantage
of all fielded units abilities without pages of complicated tables or
charts doing the same.
2. Force Ratio
Because the player is smarter than any practical AI it is always
best if you play slightly to highly outnumbered. This allows the AI
to engage you more often without certain defeat in regards to itself.
3. Random Spawning and Movement
Randomness is the key ingredient for keeping a player involved and
constantly on the move not knowing where the enemy will be next.
A.
Random areas that units spawn in.
B. Random troop types that spawn
in.
C. Random numbers of troops that
spawn in.
D. Random movement and patrol on
the table.
Random
spawning and movement coupled with AI, Force Ratio and a great Scenario
can lead to a challenging and often intense miniature game.
4. Awareness
The great thing about SPITE is that the AI does not mirror your
every move. Unlike playing a human player that mirrors every threat
and move you make, the SPITE AI reacts as an enemy would realistically.
If you
place traps the enemy will not avoid that area where your troops were
when they placed them. Unless the AI you are fighting has a great Perception
Stat (PER) and makes PER checks every so often it will fall prey to
careful ambushes and cleverly hidden traps.
This allows
for stealth missions, use of silent sentry removal, surprise ambushes
and booby traps all with real world extremely lethal results.
5. Scenarios
Scenarios are the glue that holds SPITE together. A great scenario
gives the player a solid mission, assigns a plethora of challenging
AI's and has just the perfect amount of spawning units on the game table
to make the game fun yet challenging.
Scenarios
are made on a per game basis. That means the overall feel of a specific
scenario will play to the game you have invested in.
Scenarios
will be more often then not, generic to any force. That means all scenarios
for a single game will work with any force you have purchased and you
may fight against any other force when fielding enemy models, including
your own.
6. Be True To The Game
That is to say, don't cheat. If you are getting beat, then you may fold
or continue on. I recommend continuing on as you may develop new strategies
while being hunted by superior forces. You never know what your units
are fully capable of until they have been cornered and outmatched thus
bringing out their full arsenal of death under pressure.
Moving
On
As you read further along in SPITE I will flesh out the various stages
of implementation so that you may understand and fully integrate them
when you play your RKE Skirmish Games.
PREVIEW Lords of Co-Op:
SPITE Engine
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